
Your story,
painted as you play.
An AI game master runs a solo campaign around your hero. Type what you do, roll real dice when it matters, and watch every scene become an illustrated panel — consistent hero, living world, zero prep.
Three moves. Endless tales.

1 · Forge a hero
Pick a world, write a concept or let the muse suggest one, and get a painted portrait. Or recruit a ready-made hero in one click.

2 · Say what you do
Plain words, no menus. The GM answers, voices every NPC, offers quests you can accept or refuse, and calls for dice only when the moment is truly uncertain.

3 · Watch it come alive
Each beat is illustrated with your hero drawn consistently, scene after scene — so your campaign reads like your own graphic novel.
Four dice. One honest answer.
Risky moves roll four Fudge dice — each lands on −1, 0 or +1 — plus your skill. Beat the difficulty and it happens. Tie and it happens at a price. Miss and the story twists. Rolls are made on our server with cryptographic randomness, and the game master must narrate whatever falls.
- ✦ Success with style (+3)
- ✦ Success (+1, +2)
- ✦ Success at a cost (0)
- ✦ Failure that changes things
Choose where your story starts.

High Fantasy
Lantern-lit dungeons, bargaining dragons and spells that cost more than mana.
Start here →
Cozy Slice of Life
A harbor-town tea shop, nosy neighbors and the slow magic of belonging.
Start here →
Neon Cyberpunk
Rain-slick arcologies, black-market chrome and corporations that own the weather.
Start here →
Sword & Sorcery
Sun-scorched ruins, cursed gold and sorcerer-kings who never stay dead.
Start here →
Wuxia & Martial Arts
Rival sects, bamboo-forest duels and debts of honor paid in qi.
Start here →
Medieval Intrigue
Castle politics, plague-road pilgrims and oaths sworn on borrowed relics.
Start here →
Space Opera
Derelict starships, alien diplomacy and jump-gates that open where they shouldn't.
Start here →
Occult Horror
Drowned towns, ink-black rituals and truths that read you back.
Start here →
Noir Mystery
Jazz-club alibis, rain on the window and a client who lied about everything.
Start here →
No subscription. Ink never expires.
Start with 60 free Ink. Top up only when you want more — packs from $5, with bonus Ink on bigger packs.
See Ink packsQuestions, answered
What exactly is Inkroll?+
A single-player roleplaying game run by an AI game master. You describe what your hero does in plain words; the GM narrates what happens, plays every character you meet, and paints the moment as an illustrated panel. Over time your session reads like a graphic novel you wrote together.
How do the dice work?+
When you try something risky, the GM names a skill and a difficulty. You roll four Fudge dice (each shows −, blank or +) and add your skill rank. The roll happens on our server with cryptographic randomness, and the AI is instructed to honor it exactly — a success lands, a failure changes the situation. No quiet rerolls.
Do I need to know any rules?+
No. The whole rulebook is: say what you do, roll when asked. Skills use a friendly word ladder (Average, Fair, Good, Great…) so you always know how capable your hero is.
Can I bring my own setting?+
Yes. Every hero has a Lore Book where you can write your world, factions, places and people. The game master treats it as canon and weaves it into the story.
What does it cost?+
Nothing to start — new accounts receive 60 Ink. After that you top up Ink packs from $5; there is no subscription and Ink never expires. A story beat costs 1 Ink, an illustration 2–9 Ink (quick sketch or hero-consistent art), and voiced narration 4 Ink — you can switch illustrations off any time.
Can I share my adventures?+
Make any tale public and you get a shareable comic-style reading page. You can also publish heroes to the Tavern so other players can recruit them.

Ready when you are, hero.
Ten minutes or an evening — your tale waits exactly where you left it.
Create your hero — free